In recent times there has been an increase of interest in challenge course construction and participation.[1] With this growth come many questions pertaining to the use of challenge courses. What is the purpose of a challenge course? If there is a specific purpose, how should challenge courses be used to fulfill this purpose? Should challenge courses be utilized solely within the context of experiential education as found in summer camps, retreat centers, and select recreational facilities? Should challenge courses be available for recreational purposes only as found in select retreat centers, recreational facilities, and many amusement parks? Can a challenge course exist in both contexts, experiential educationally-focused and recreationally-focused? Depending on who one asks will determine the response received concerning these proposed questions. The current debate is between two camps: one using challenge courses for experiential education and the other for recreation. The experiential education party is best understood as recreation with a purpose whereas the purely recreational party is best understood as focusing solely upon the thrill and enjoyment of the activity. The purpose of this study is to determine whether challenge courses should be available and utilized in both settings as experiential education and recreation. In order to address this issue, it is necessary to first define important words pertaining to the topic in order to remedy any vagueness or confusion due to any preconceived understanding of the words. Following this explanation a discussion of both parties will ensue, during which three primary areas of focus will be examined within the context of each. These three primary areas of focus will discuss how the activity impacts the individual intrapersonally, interpersonally, and in the future. After each party has been explained, I will assert what I believe to be the appropriate response given the evidence presented throughout this study. Following this assessment will be a brief conclusion restating the argument and highlighting important issues that have surfaced in the study.
Terminology
Before proceeding to the arguments, it is necessary to define the specific terminology that will be used throughout the remainder of this study. The focus of this study is on the purpose and use of challenge courses. A challenge course can be individual in nature or involve participation within a designated group for completion and involves placing the participant(s) in a situation with perceived risks which need to be overcome in order to successfully complete the challenge.[2] A challenge course can entail team building initiatives and games, low ropes courses, and high ropes courses. As a participant in a challenge course, one is faced with a perceived risk, or the potential of loss whether minimal (injury) or major (death).[3] Risk is subjective in nature because not all participants perceive risks at the same level in the same activities. For example, an experienced skydiver would not perceive as high a level of risk in his sport as a non-skydiver or spectator would perceive should he choose to skydive.[4] Team building initiatives and games are challenges typically located on the ground level with the sole purpose of creating an environment that promotes building camaraderie among team members as they learn to trust each other and work together to complete a given task. A low ropes course is similar in nature; however, a low ropes course may occur on the ground or up to eight feet in the air. A high ropes course is a challenge course that is located up to fifty feet in the air and utilizes some sort of belay system to ensure the safety of participants. A high ropes course typically contains several elements, or problems, strung together into one flowing course in which participants pass safely from one element to the next until reaching the final element and thus completing the course. A facilitator is the person(s) responsible for managing the course and maintaining the safety of all participants. The role of the facilitator is different depending upon how the challenge course is utilized, as will be noted in the following study. A belay system is a series of pulley-like devices in which the life-bearing rope (a rope attached to the participant to prevent him from falling) is strung through and attached to the participant on one end and to either a facilitator (belayer) on the ground or to a steel cable overhead on the other end. The purpose of the belay system is to prevent any accidents as a result of participants falling off of the elements. The term recreation within the context of this study will refer strictly to those activities in which participants engage in merely for the enjoyment and thrill of the activity. High-adventure recreation, for the purposes of this paper and in an effort to differentiate terms, will pertain to recreation with a purpose otherwise known as experiential education by use of challenge courses. The remainder of terminology will be explained as it is encountered within the study. Words defined up to this point will be sufficient for the reader to understand the basic foundations of the study as it is now time to introduce the two opposing arguments of the issue pertaining to the purpose and uses of challenge courses.
Recreation
Interpersonal Impact
Recreation is a great means for building relationships among participants. With this said, the importance of team building is inter-woven into the very nature of the task; however, when the task is purely recreational in purpose, team building is not utilized to its fullest potential. Instead, teams are made and bonds are formed for the duration of the activity, but what becomes of these bonds afterwards? In most cases these relationships live on in the memory of the participants as they return home and tell others of their experiences. Recreationally, there is little that can be done to prevent any positive or negative feedback and future impacts to the participants as a result of their efforts on the course because that is not in the nature of recreational activity; the foundation of recreation is to participate and have fun. Recreation focuses solely on safely executing and facilitating the course for the participants. This safety is purely physical in nature and completely overlooks the psychological aspects occurring in the minds of participants both on the ground spectating and in the air participating. The response of a well-known local recreational high ropes course in Arkansas responded to a question regarding procedure in the event a participant freezes mid-course by stating that the course staff is fully-equipped to lower the participant to the ground to recover and is ready for when the participant is ready for a second try. There are no attempts of counseling the participant through his struggles or encouraging him to proceed; the procedure is to lower the participant, persuading and coaxing the participant to proceed is completely by-passed. This cuts off any learning opportunities and chances for the participant to push himself.
Intrapersonal Impact
Internally, recreation for enjoyment and thrill posits a passive activity on the part of the participant. In other words, the participant is seeking to be entertained. For example, take a sky swing at a theme park, the participant decides to engage in the activity and is strapped in for the ride. Though the participant may experience feelings of fear and risk, not much is left for the participant to do about these feelings once he is strapped in and the swing has begun to be pulled up. Another issue is that of control. The participant exercises control on the part of deciding to ride the sky swing; however, no further control is available to the participant after the initial decision to participate. In terms of risk, there is little room for manipulation of risk to accommodate varying levels of participants. One either participates or does not, he either accepts the risks involved or he does not. Emotionally, a recreational activity does impact the experience of the participants involved, but once the activity ceases, the impact of those emotions do likewise.
Future Impact
Typically the future impact of participation in a recreational activity is superficial in depth as it pertains primarily to the temporary, fleeting emotions felt during the activity. For example, the sky swing at Amusement Park America was a great experience that made a participant feel an adrenaline rush he has never encountered in his life prior to that point. What happens once the adrenaline rush has departed? The participant is left with the memory of his fun experience. This, in and of itself, is not necessarily a negative thing as it is important to participate in activities “just for fun” every so often in life. In fact, sharing recreational experiences with others forms a strong bond between people as they face a scary situation together and rely on each other for support, encouragement, and accountability. These bonds are unlike bonds formed elsewhere because they are based upon an experience in which people showed their vulnerabilities to each other. This kind of situation does not naturally occur in typical relationship building aside from verbally communicating vulnerabilities of one’s own accord. In recreational environments the choice of revealing vulnerabilities is not available as challenge courses often require immediate decision-making and problem solving in order to complete a task: if one does not openly admit to his fear of heights, he may find himself volunteered as the team pole-climber.
High-Adventure Recreation
Interpersonal Impact
High-adventure is very similar to recreation when it comes to team building and facilitating group dynamics. In fact, the very nature of high-adventure recreation leaves little room for choice when it comes to working with others, as relying on each other is often the only method for successfully completing the challenge. Socially, participating in high-adventure recreation grants an avenue for “strutting one’s stuff” in front of an audience. In many cases, social statuses are affected by achievement in high-adventure recreation. For example, if an often-perceived power-hungry, hard-hitting boss of a corporation were to freeze up on a high ropes course to the point of needing to be rescued, the future consequences in the work place might include a lack of respect for the “scaredy-cat” boss. Likewise, more respect might be given to the often overlooked people in the company if they show proficiency and even excellence on a ropes course.
Intrapersonal Impact
Participants in high-adventure recreation are actively involved in the activity as they not only make the decision to participate in the activity, but they are actively involved throughout the entire duration of the activity as well. The risks involved in high-adventure recreation are perceived risks and can be manipulated to a certain extent to accommodate various experience levels of participants. A couple of examples of how to manipulate a high ropes course could be to have beginners participate in only the first three or four elements of the course before being lowered down by a facilitator or have very experienced participants wear a blindfold or allow the use of only one arm throughout the entirety of the course. Low ropes courses and team building initiatives are much simpler to manipulate in terms of risk for various levels of participants; it is up to the discretion of the facilitator to discern the most effective and beneficial methods of manipulation needed for a specific group or participant.
Control plays a major factor in the experience of the participant because feelings of control significantly impact the participant’s experience for the positive or negative. The perception of control in the minds of participants has significant impact on several psychological processes such as their locus of control (externally, or internally controlled), learned helplessness, accepting physical limitations, and self-discovery.[5] The emotional impact of high-adventure recreation is significant and can “make or break” an experience for the participant. With high-adventure recreation, emotional impacts oftentimes have long-lasting effects that could take years for the participant to recover from, should those effects be negative in nature. Imagine being a participant in the middle of a high ropes course at fifty feet in the air about to cross a two-cable bridge (basically a tight-rope cable walk with an additional steel cable at elbow level in which the participant pushes against for leverage while side-stepping across the foot cable). The risk on this element seems greater than the other elements due to the height and the “flimsy” cable that the participant must balance on while crossing the element, despite the instability of the cable as it wiggles with the participant’s movements. It would be easy for someone to freeze up, in other words shut down psychologically and physically, on this particular element. If at this point the participant does freeze up and the reaction from his peers or facilitators is negative and causes the participant to feel incompetent or weak, the participant will continue to be frozen and believe the negativity offered by others. These insecurities will have lasting effects long after reaching the ground again as the participant believes he is incompetent and weak because he was unable to successfully complete a simple “obstacle course” in front of friends. On the contrary, should the participant freeze up and his peers and facilitators offer encouragement and advice to help walk the participant through the element, the emotional impact on the individual will empower the participant as he accepts his physical limitations and need for reliance on others. In both scenarios the key player, aside from the participant, is the facilitator. For the facilitator is responsible for ensuring the environment is encouraging while offering counsel to the participant as he is facing his fears and insecurities head-on. Afterward, the facilitator is also responsible for utilizing the teachable moments that occurred as a means of building growth opportunities for all involved. This is called debriefing in most high-adventure environments and essentially involves utilizing transfer theories to help participants grasp how their accomplishment, or failure, of a task can be used as a learning experience. Transfer theories will be discussed in further detail in the following section as they pertain primarily to the futuristic impacts of challenge courses on the participant(s).
Future Impact
The future impact is perhaps the pinnacle of high-adventure recreation. The entire premise of high-adventure recreation is experiential learning and purpose-driven challenges. In high-adventure recreation, the participant learns about his physical, emotional, and psychological limits as he faces risks and challenges that push him to his current limit. These challenges require the participant to step outside of his comfort zone in order to successfully complete the challenge, whether this is a personal challenge as typical of high ropes or working with others in his group to complete a team challenge. The facilitator’s role is vital in high-adventure recreation because if he is not properly trained in managing and manipulating risk and group dynamics, the entire challenge could result in a negative experience for all involved. The goal is to cause people to grow by placing them in circumstances that offer no choice but for them to take the initiative on themselves to accept the perceived risks involved and push themselves toward completing the challenge. Failure is always possible in high-adventure recreation; however, contrary to its perception socially and culturally, failure is not a negative thing. Sometimes failure to complete a challenge offers the best teachable moments for the facilitator to discuss during the debrief. In short, a debriefing session occurs at the end of a challenge and involves the facilitator walking through specific moments of the challenge with the group or individual that represent areas that could use improvement in the future and how to make those necessary changes. It is in the reflection of the challenge where participants learn about the experience they just had and how to grow from it. For example, the group might have spent half of their planning time arguing, so in the debrief, the issue of communication would be discussed. Debriefing also touches on moments of the challenge in which the group was successful, such as each member of the group showed respect for others by listening to everyone’s ideas without ridiculing those opposite of his own. Basically, debriefing can be thought of as a type of evaluation enabling the participants to reflect on the challenge and figure out a way to apply what was learned to the next challenge and even in their lives “back home.” Applying lessons learned in a challenge to future events is called transference. This occurs as a result of the facilitator utilizing transfer theories during the debriefing session. Transfer theories are a tool the facilitator uses to plant lessons into the lives of the participant. For example, in debriefing a group that struggled with too many leaders and mixed communications, the facilitator could mention how difficult it is to hear the still small voice of God when there is too much static in one’s life that he is listening to. Another example of a transfer theory is something as simple as teaching the participants how to tie the knot used on the high ropes course.
The facilitator’s role is crucial in controlling the atmosphere and energy to prevent it from becoming negative and degrading. When a participant is frozen on an element of the high ropes course, he is facing physical, emotional, and psychological stress. Physically, his muscles are shaking, and he realizes his height and the situation surrounding him. Emotionally, he might be feeling fear, anxiety, incompetence, self-doubt, or any combination of these plus more. Psychologically, he realizes his friends are on the ground watching him and he is afraid of how they will perceive him or judge him based upon his performance on the course. There are several factors at stake for participants. Should a participant fail, it is vital for the facilitator to ensure the participant knows failure on the course does not equate failure in life or as a person. On the other hand, proficiency on the course does not guarantee success in the business world or as a person. Because emotions and psychology play such a foundational role in the mind of the participant, it is important to nurture these areas to ensure no permanent, negative damage is done. The power for impact is immense and should be respected.
My Stance
Recreation and high-adventure recreation both offer tremendous opportunities for intrapersonal and interpersonal growth. The issue of whether challenge courses should be offered recreationally has been posed, and my response is that the very nature of challenge courses is purpose-driven, and for that reason, they should be offered within the bounds of high-adventure recreation. The potential for emotional and psychological damage is too great to risk on recreational participation. High-adventure recreation offers a unique opportunity for teachable moments that, if addressed properly by a facilitator, can mold the minds and hearts of participants for the rest of their lives whether positively or negatively.
Up to this point, the arena of spiritual growth and application has been neglected but will now be examined briefly. Spiritually, recreation has little to offer for casual participants. Do not misunderstand, participants can still grow spiritually through recreation; however, by definition, the aim of recreation is sheer thrill and enjoyment. Recreation is not purposeful in nature. On the other hand, high-adventure recreation offers the highest potential for growth spiritually, emotionally, and psychologically because these arenas make up the fabric of the purposefulness involved within high-adventure. To be purpose-driven implies a reason underlies the activity. As a facilitator, it is vital to help guide the group through a debriefing session addressing spiritual, personal, and interpersonal applications. To participate in high-adventure recreation without debriefing is to demote the activity to the level of recreation, which misses the whole point of the challenge course. This could be compared to a game on Super Bowl Sunday between the two biggest rivals in the NFL only to have the officials announce last-minute that there will be no score-keeping for the game. What is the point of playing in the championship game if there will be no scores to prove the victor? Likewise in high-adventure recreation, what is the point of purpose-driven recreation if the purpose is neglected? For these reasons, I believe challenge courses should be restricted to use within the contexts of high-adventure recreation only.
Conclusion
Should challenge courses be restricted to high-adventure recreation environments? This issue has been discussed in length throughout the course of the study. Two opposing parties on the issue were presented: recreation and high-adventure recreation. In examining the perspectives of the two parties, three arenas of impact to participants were discussed: interpersonal, intrapersonal, and future impact. Following the study of impact, the decision was made that challenge courses should indeed be utilized solely for high-adventure recreational purposes and should not be permitted in recreation-only contexts.
[2] Leo H. McAvoy, “The Experiential Components of a High-Adventure Program,” in High-Adventure Outdoor Pursuits (Columbus, Ohio: Publishing Horizons, Inc., 1987), 203-204.
[3] Simon Priest, “The Semantics of Adventure Education,” in Adventure Education (State College, PA: Venture Publishing, Inc., 1990), 115.
[4] Joel F. Meier, “Is the Risk Worth Taking?” in High-Adventure Outdoor Pursuits (Columbus, Ohio: Publishing Horizons, Inc., 1987), 24.
[5] Whittingham, [on-line].
McAvoy, Leo H. “The Experiential Components of A High-Adventure Program.” In High-Adventure Outdoor Pursuits, 200-209. Columbus, Ohio: Publishing Horizons, Inc., 1987.
Meier, Joel F. “Is the Risk Worth Taking?” In High-Adventure Outdoor Pursuits, 23-27. Columbus, Ohio: Publishing Horizons, Inc., 1987.
Priest, Simon. “The Semantics of Adventure Education.” In Adventure Education, 113-117. State College, PA: Venture Publishing, Inc., 1990.